So I guess I missed the entire month of April. I have been rather busy with other stuff so there’s not much to report on Platformer, sadly. Hopefully I will be able to return to working on it soon.
Archive for the ‘Uncategorized’ Category
Haven’t updated in a while
Monday, May 3rd, 2010Portfolio site
Tuesday, March 23rd, 2010I finally got around to making a portfolio site for myself. Also, shilbert.com now directs to the portfolio instead of this blog. Any comments or suggestions are welcome.
Going to GDC
Monday, March 1st, 2010I’m going to GDC this year. I haven’t been before — the GDC and NCSU’s spring break never lined up — but now that I’ve graduated it doesn’t matter. Should be interesting.
Well hello there
Tuesday, November 10th, 2009Once again I have forgotten to update this blog in months. Some of you may have noticed that shilbert.com was entirely down for a couple months. What happened was that my web host decided to disappear off the face of the planet; luckily, I was able to get backups from the datacenter the host was using, LiquidWeb. They had my data back to me the night I asked. Classy service.
Anyway.
I have not done an awful lot more with Platformer. The Portal Turret project has been resurrected, and I spent this weekend making my own programmer for the dsPIC33f MCU I am going to use, rather than paying $60 or more for a programming device. I might publish the circuit schematics/Arduino sketch/Python program I made at some later date. I also reverse-engineered the audio-based level transfer system for Bangai-O Spirits for DS, and made a receiver program in C#. This could let people develop PC-based level editors, and also to pass around levels in binary format instead of as MP3′s or YouTube videos. So, some stuff has gotten done, although I want to get back to working on Platformer soon.
IT’S ALIVE
Wednesday, June 24th, 2009Oh, so there is a blog here. I almost forgot.
I have had a little bit of time to work on Platformer again. Some of the things I am working on are:
- Particles.
- Refactoring how rendering works a little.
- Thinking about enemy design.
Particles are not very interesting right now; they’re just a prototype that only supports single-pixel particles. Eventually I am going to have particles made up of series of line segments (for sparks) as well as particles that are animated sprites (for smoke.)
Best “replacement” part ever
Wednesday, October 17th, 2007So, my parents ordered a replacement broiler pan for their oven from GE. This is what a broiler pan looks like:

This is what we got:

The part number says NEV202DXFU. According to Google, it is an air conditioner part. On top of that, it’s almost solid copper. Bizarre.
Why don’t you try the white?
Friday, April 6th, 2007I wish this kind of thing happened to me in delis. The guy even looks a little bit like me. There’s a whole series of these, if you look at the related links, too.
I should have asked for a job
Sunday, July 23rd, 2006I ended up next to Sam Ruby (wikipedia entry / blog) on the flight from Raleigh to Dallas Ft. Worth today. He explained to me that he was involved in the Atom standard and that he works at IBM, but I didn’t know he was the director of the freeking Apache Software Foundation until I looked him up on the internet when I got to San Jose. Apparently he lives in Raleigh too.
Oh, and then a stewardess spilled a tray full of drinks on me. (Bloody Mary, club soda, and apple juice, I think.) I was pretty lucky I didn’t have my laptop out at the time, really. So much for first class.
