Other things I’ve done recently:

  • Added support for animated and alpha blended tiles.
  • Added parallax backgrounds.
  • Finally got around to fixing the FPS counter (not that it gets used much since a frame takes about a millisecond to update and render)
  • Added a notification flag in the corner of the screen to detect accidental runtime loads of resources.
  • Working on making some of the resource previewers (currently looking at the particle system one) support live reloading of the resource for quicker development. This currently requires rebuilding the content project, which is semi-annoying.

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