Resource cleanup

Rewrote a bunch of the resource management in Platformer so that each “screen” has its own ResourceManager (used for loading sprites/fonts/textures/etc.); this is more in keeping with how XNA intends the underlying ContentManager to be used and more correct in general.

2 thoughts on “Resource cleanup

  1. Whoops! Oh well – hang in there Scott. I know it’s gonna pull together! What kind of polish have you got going on?

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