Rewrote a bunch of the resource management in Platformer so that each “screen” has its own ResourceManager (used for loading sprites/fonts/textures/etc.); this is more in keeping with how XNA intends the underlying ContentManager to be used and more correct in general.
Archive for November, 2009
Resource cleanup
Tuesday, November 24th, 2009Well hello there
Tuesday, November 10th, 2009Once again I have forgotten to update this blog in months. Some of you may have noticed that shilbert.com was entirely down for a couple months. What happened was that my web host decided to disappear off the face of the planet; luckily, I was able to get backups from the datacenter the host was using, LiquidWeb. They had my data back to me the night I asked. Classy service.
Anyway.
I have not done an awful lot more with Platformer. The Portal Turret project has been resurrected, and I spent this weekend making my own programmer for the dsPIC33f MCU I am going to use, rather than paying $60 or more for a programming device. I might publish the circuit schematics/Arduino sketch/Python program I made at some later date. I also reverse-engineered the audio-based level transfer system for Bangai-O Spirits for DS, and made a receiver program in C#. This could let people develop PC-based level editors, and also to pass around levels in binary format instead of as MP3′s or YouTube videos. So, some stuff has gotten done, although I want to get back to working on Platformer soon.