Oh, so there is a blog here. I almost forgot.
I have had a little bit of time to work on Platformer again. Some of the things I am working on are:
- Refactoring how rendering works a little.
- Thinking about enemy design.
Particles are not very interesting right now; they’re just a prototype that only supports single-pixel particles. Eventually I am going to have particles made up of series of line segments (for sparks) as well as particles that are animated sprites (for smoke.)