Spelunking

Experimenting with some “larger” tiles — i.e., making 32×32 blocks instead of just 16×16. It gives you more room to fit in details and looks a little less monotonous. This is inspired by the “fat” tiles used in Joakim Sandberg‘s work.

screenshot00031

I also tracked down a bug that was causing the editor to very rarely get stuck in a mode where you couldn’t use Undo or Redo. It only occurred when you moved a tile selection, but dropped it exactly back where it was originally. The code was doing a return without popping a level off the undo-tracking stack.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>