For no good reason I decided to get the X360 version working again. It wasn’t too difficult, mostly removing sections of code with the preprocessor and that sort of thing. Seems to run just fine.
Archive for December, 2008
Platformer builds & runs on X360 again
Sunday, December 28th, 2008Level select mockup
Sunday, December 28th, 2008Working on some ideas for the “level select” screen:

I also got some neat “dust” polish effects when you jump/land/attack.
Done with finals! Woo!
Tuesday, December 16th, 2008Some stuff I did in platformer’s editor recently:
- “Run map” button (F5 hotkey) so you can quickly test different maps ingame
- Fixed a bug with resizing maps where things would just all go to hell if you chose to resize anchored on any corner except top left (entities and tiles would be in the wrong position)
- Nudging entities using arrow keys: 1 px, unless you hold shift, then it’s 16px (one tile). ctrl = snap to tile gridlines, ctrl+shift = snap to 1/2 tile gridlines.
Probably going to add more now that I don’t have any homework or studying to do.

